I failed. Huge surprise.
|Read more…||Gepostet am 12. Apr 2019 um 19:03 von|
I recently thought about a few flaws with the Vapoursynth scripting ecosystem, and how to address them.
|Read more…||Gepostet am 03. Mar 2019 um 14:17 von|
Or “How to Bite Off More Than You Can Chew, but not too much”. Plus ed shilling, because ed, man. ed.
|Read more…||Gepostet am 30. Nov 2018 um 21:58 von|
Blogs, not blog posts. I don’t even know what this is about. A bit of everything. Philosophy, programming, UI design. I don’t really like this, but I know I won’t ever find the motivation to improve it and actually make it worth reading. Deleting it seems like a waste of time, though, so I’ll just put it here with a disclaimer that it’s probably boring.
|Read more…||Gepostet am 20. Nov 2018 um 22:17 von|
Why should you use x265 instead of x264? This article will answer that question and will also give you a short introduction on what the different options of x265 do. This article is actually a bit older and i was too lazy to reupload it after a server rewrite, but here it is again.
|Read more…||Gepostet am 25. Oct 2018 um 12:27 von Attila|
No encoding stuff today, sorry. I’m still waiting for my Pi to install Gentoo™, so I wrote this on a whim. Yes, the title is a JBP reference.
|Read more…||Gepostet am 11. Feb 2018 um 13:07 von kageru|
They’re this weird kind of magic that actually isn’t magical at all. We can also do things with them. Or have other things to things with them. The word thing is a terrible... thing.
|Read more…||Gepostet am 18. Mar 2017 um 00:00 von kageru|
That one filter that is used everywhere, even though barely anyone actually knows what it does. Wel’ll change that together.
|Read more…||Gepostet am 09. Feb 2017 um 00:00 von kageru|
Irgendwer hatte wohl gefragt, warum wir ef subben, wenn MGS den doch schon fertig hat. Glaube ich zumindest. Das wäre einfacher, wenn es nicht schon ein Jahr her wäre und ich nicht gerade die Website neu aufsetzen würde ...
|Read more…||Gepostet am 10. Jan 2017 um 00:00 von kageru Attila Fredferguson|
Less dither is always better, but no dither might be a problem. Here, I’ll be looking at ways to automatically determine where grain is needed to prevent artifacts.
|Read more…||Gepostet am 14. Nov 2016 um 19:31 von kageru|
Irgendwer dachte wohl, das wäre eine gute Idee. Oder zumindest lustig. Oder beides? Ihr müsst es wohl selbst lesen, um das zu erfahren.
|Read more…||Gepostet am 10. Oct 2016 um 00:00 von kageru Attila Fredferguson|
...and ways to remove them. I feel like this will be outdated soon™
|Read more…||Gepostet am 13. Sep 2016 um 00:00 von kageru|
This is pretty old and kinda bad. There’s a WIP rewrite here if you’re interested: https://ddl.kageru.moe/kbz12.pdf
|Read more…||Gepostet am 10. May 2016 um 00:00 von kageru|